Zak Canard

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Published by Zak Canard on October 26th, 2008. 5 comments.
Ok, I managed to plough through the whole story in just over 10 hours. That's probably slow going but I was trying to be thorough and collect everything, save everyone and so on. If I was a better shot and put more experience points into my chosen weapons, I could probably scrape about 30 minutes off that.

(Spoiler Warning)

*It did kinda stumble into MGS4 territory with the cutscenes, but for this kind of game you need the cutscenes as it has a story to tell. Sure it's completely ludicrous and over the top, but that's half the fun.

*They'd have easily got away a 12 PEGI (roughly a T) rating rather than a 16 (M) rating if every other sentence coming out of either the player or NPCs was something other than S***, G** D*****, and the on at least one occasion, the F bomb.

*Towards the end of the game the reliance on waggletime moments went a little over the top. Especially against the giant rocket launching mecha. That's not a fun fight when you've only got ammo left for a light handgun, I can tell you.

*In the final level of the game, you're gonna be glad you've had all that practice putting in Friend Codes when you're disarming the nuke.

Overall I'd say it's the best disaster action movie of the year (thanks to all the waggletime "interactive movie" events) and by a country mile at that. You've got Dante's Peak, Aftershock, Flood, Category 6, Die Hard, The Sum of All Fears, Terminal Velocity and more all rolled into one big package. Armageddon can be thrown in for good measure if you watch the alt-ending and do the special target range against an asteroid the size of Wales. It only needed a Zombie Apocalypse and it would for a brief moment be the best thing ever.

I seriously hope this does get a US release, you do need to play it, even if it's just as a rental for the weekend.


Published by Zak Canard on October 22nd, 2008. 0 comments.
Yeah so my preorder of Disaster: Day of Crisis arrived two days early. No bad thing, it's just a crying shame I'm too busy to devote much time to games right now and what little free time I do have left at weekends will disappear altogether once I get my mitts on Fallout 3 next week. I'm certainly too wrapped up in things to devote time to a proper Review of Sorts, so a few first impressions will have to suffice.

*So far the game feels like it can't make its mind up whether it's an on-rails shooter, a third person jog-'em-up, or a "shake repeatedly very fast to either you not die or someone else not die"-'em-up. This is apparently set to get even more confusing later as there's apparently some driving stages thrown into the mix.

*It certainly looks the part in a very gritty looking way. I'm yet to tell whether this is deliberate, an effect of the low screen res compared to newer games on the PC and the other big two, or just me being overtired. Maybe even the nicest looking Wii game yet if you're not into cutesy, gaudy looking pastel shades and want something that looks vaguely "real".

* The tutorial and first chapter alone have at least 10 minutes worth of cutscenes between them, but thankfully you can skip them. Whether it'll get to the point of Metal Gear Solid 4 Cutsceneaholism however is still too early to tell.

*Achievements! There appears to be 100 of them. You get so many of them depending on not only how well you do in a chapter, but also some are available on your style of play (eg: every shot a headshot, no shot a headshot, be quick, be slow, you get the idea). Oh and you can go back to replay a level to pick up the achievements you missed.

Even though I've not seen much, I do like what I've seen. Depending on how things go I'll add some more impressions as and when.



Published by Zak Canard on September 7th, 2008. 7 comments.
For a laugh today I installed the Prism Refractor add-on for Firefox, a neat little add-on that turns any website you care to throw at it into a stand alone and fully functioning web app. I'm currently posting from one of the results. Yep, I'm running OCW as a web app.

I've yet to work out the point of doing this, but I'm sure it'll come to me eventually. The one thing that does spring to mind is I can now launch straight into here from my Steam games list, and as it's separate from Firefox I don't run the risk of accidentally logging out when I'm being overzealous with closing tabs.