Agreed on achievements/awards, and the stuff you said before have been sort of repeated later on so I won't bother.
Quote:
Speaking of scores, I feel that the way the ladder decides who is ranked where is somewhat broken. It ranks on score, but I don't understand how that works, on some ladders someone might have 2 wins and 20 losses and be ahead of someone with 3 wins and 1 loss.I am not sure if the rank of the person you played has an effect on your score (I think it does) but this is also something that puts me off playing.
The only alternatives to that are:
- Ranking purely on win percentage, which gives problems in people playing once and hitting the top, and it means noobs are worth the same as experts rank wise.
- Not showing the score, but then people would wonder what exactly does decide ranking.
The score is affected by this formula:
Winner's gain = 1 + (LoserScore/WinnerScore)*5, maxing out at the amount the winner already has for a 2x gain.
Loser's loss = (LoserScore/WinnerScore)*5, or 25% of the loser's score if it exceeds that.
The only true fix is to have an FAQ and explain the formula in there, or have the formula listed on the leaderboard's page.
Quote:
The ability to find someone who is online and actually wants to play games. I see people online on this site all the time but I am sure 99% of the time they are here for the forums, perhaps if there were a way to tell who is activly seeking someone to play online, it would be easier and faster than looking who is online seeing if any of them have the game, sending them a message or challenge only to have it declined because they aren't in the mood to play right now.
The changes I did recently are an attempt to help address that, but we still do severely need a Play Now. Either way, I posted that news article in an attempt for people to set their play frequency to make it easier to know who to bug, but everyone's a lazy bugger. Couldn't hurt to put Rarely and stop people from bothering you folks, maybe I'll have to run a script to set all unspecified to Rarelys.
Quote:
New people are pushed away, they come here with hopes of finaly finding somewhere with leaderboards and people to play, and they leave realising nobody actually cares.
Agreed. Why we need stricter modding and people to actually fill their play frequency.
Agreed on achievements/awards, and the stuff you said before have been sort of repeated later on so I won't bother.
[quote]Speaking of scores, I feel that the way the ladder decides who is ranked where is somewhat broken. It ranks on score, but I don't understand how that works, on some ladders someone might have 2 wins and 20 losses and be ahead of someone with 3 wins and 1 loss.I am not sure if the rank of the person you played has an effect on your score (I think it does) but this is also something that puts me off playing.[/quote]
The only alternatives to that are:
- Ranking purely on win percentage, which gives problems in people playing once and hitting the top, and it means noobs are worth the same as experts rank wise.
- Not showing the score, but then people would wonder what exactly does decide ranking.
The score is affected by this formula:
Winner's gain = 1 + (LoserScore/WinnerScore)*5, maxing out at the amount the winner already has for a 2x gain.
Loser's loss = (LoserScore/WinnerScore)*5, or 25% of the loser's score if it exceeds that.
The only true fix is to have an FAQ and explain the formula in there, or have the formula listed on the leaderboard's page.
[quote]The ability to find someone who is online and actually wants to play games. I see people online on this site all the time but I am sure 99% of the time they are here for the forums, perhaps if there were a way to tell who is activly seeking someone to play online, it would be easier and faster than looking who is online seeing if any of them have the game, sending them a message or challenge only to have it declined because they aren't in the mood to play right now.[/quote]
The changes I did recently are an attempt to help address that, but we still do severely need a Play Now. Either way, I posted that news article in an attempt for people to set their play frequency to make it easier to know who to bug, but everyone's a lazy bugger. Couldn't hurt to put Rarely and stop people from bothering you folks, maybe I'll have to run a script to set all unspecified to Rarelys.
[quote]New people are pushed away, they come here with hopes of finaly finding somewhere with leaderboards and people to play, and they leave realising nobody actually cares.[/quote]
Agreed. Why we need stricter modding and people to actually fill their play frequency.